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	<title>gridrock.com</title>
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		<title>Snapshotting the v-wilderness</title>
		<link>http://gridrock.com/2011/09/snapshotting-the-v-wilderness/</link>
		<comments>http://gridrock.com/2011/09/snapshotting-the-v-wilderness/#comments</comments>
		<pubDate>Wed, 28 Sep 2011 00:28:09 +0000</pubDate>
		<dc:creator>whyroc</dc:creator>
				<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://gridrock.com/?p=44</guid>
		<description><![CDATA[Was roaming GRC on blue mars the other day, took a bunch of frappies.]]></description>
			<content:encoded><![CDATA[<p>Was roaming <a title="Projects" href="http://gridrock.com/projects/">GRC</a> on blue mars the other day, took a bunch of frappies.</p>
<p><a href="http://gridrock.com/wp-content/uploads/2011/09/BlueMars-2011-09-25-21-30-09-31.png"><img class="alignnone size-medium wp-image-47" title="BlueMars 2011-09-25 21-30-09-31" src="http://gridrock.com/wp-content/uploads/2011/09/BlueMars-2011-09-25-21-30-09-31-300x210.png" alt="" width="300" height="210" /></a></p>
<p><a href="http://gridrock.com/wp-content/uploads/2011/09/BlueMars-2011-09-25-21-28-44-42.png"><img class="alignnone size-medium wp-image-42" title="BlueMars 2011-09-25 21-28-44-42" src="http://gridrock.com/wp-content/uploads/2011/09/BlueMars-2011-09-25-21-28-44-42-300x210.png" alt="" width="300" height="210" /></a></p>
<p><a href="http://gridrock.com/wp-content/uploads/2011/09/BlueMars-2011-09-25-21-35-26-65.png"><img class="alignnone size-medium wp-image-45" title="BlueMars 2011-09-25 21-35-26-65" src="http://gridrock.com/wp-content/uploads/2011/09/BlueMars-2011-09-25-21-35-26-65-300x181.png" alt="" width="300" height="181" /></a></p>
<p><a href="http://gridrock.com/wp-content/uploads/2011/09/BlueMars-2011-09-25-21-23-57-88.png"><img class="alignnone size-medium wp-image-49" title="BlueMars 2011-09-25 21-23-57-88" src="http://gridrock.com/wp-content/uploads/2011/09/BlueMars-2011-09-25-21-23-57-88-300x199.png" alt="" width="300" height="199" /></a></p>
<p><a href="http://gridrock.com/wp-content/uploads/2011/09/BlueMars-2011-09-25-21-30-41-23.png"><img class="alignnone size-medium wp-image-46" title="BlueMars 2011-09-25 21-30-41-23" src="http://gridrock.com/wp-content/uploads/2011/09/BlueMars-2011-09-25-21-30-41-23-300x216.png" alt="" width="300" height="216" /></a></p>
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		<title>Crowd Sourced Voice acting?</title>
		<link>http://gridrock.com/2011/09/crowd-sourced-voice-acting/</link>
		<comments>http://gridrock.com/2011/09/crowd-sourced-voice-acting/#comments</comments>
		<pubDate>Fri, 23 Sep 2011 16:06:10 +0000</pubDate>
		<dc:creator>whyroc</dc:creator>
				<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://gridrock.com/?p=38</guid>
		<description><![CDATA[Next up on our mission to get some solid entertainment value into our project design is to look at how Voice acting can add a central unifying element to a virtual experience. Remember Oblivion, Elder Scrolls?  Was there 4-5 voice &#8230; <a href="http://gridrock.com/2011/09/crowd-sourced-voice-acting/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
			<content:encoded><![CDATA[<p>Next up on our mission to get some solid entertainment value into our project design is to look at how Voice acting can add a central unifying element to a virtual experience.</p>
<p>Remember Oblivion, Elder Scrolls?  Was there 4-5 voice actors total for all the characters?  Even still I didn&#8217;t mind, and neither did millions of others who bought and played that game.</p>
<p>My take is to do as many of the voices as we can with our limited resources, then open it up to the meta-verse to voice the rest.  Is it possible?</p>
<p>If you have any interest in voicing a character dialog for our project please contact me, We think it could be a fun way to get involved, not expecting much.. a few hours of your time reading into a mic..</p>
<p>-C</p>
]]></content:encoded>
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		<title>Private Links to pages</title>
		<link>http://gridrock.com/2011/09/private-link-to-pages/</link>
		<comments>http://gridrock.com/2011/09/private-link-to-pages/#comments</comments>
		<pubDate>Fri, 16 Sep 2011 22:22:19 +0000</pubDate>
		<dc:creator>whyroc</dc:creator>
				<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://gridrock.com/?p=28</guid>
		<description><![CDATA[http://gridrock.com/first-musings-trying-to-get-everything-down-we-have-talked-about\ http://gridrock.com/2011/09/sanctity-turmoil-ancient-horned-beasts-digging-for-a-mysterious-crystal/]]></description>
			<content:encoded><![CDATA[<p><a href="http://gridrock.com/first-musings-trying-to-get-everything-down-we-have-talked-about/">http://gridrock.com/first-musings-trying-to-get-everything-down-we-have-talked-about</a>\</p>
<p><a href="http://gridrock.com/2011/09/sanctity-turmoil-ancient-horned-beasts-digging-for-a-mysterious-crystal/">http://gridrock.com/2011/09/sanctity-turmoil-ancient-horned-beasts-digging-for-a-mysterious-crystal/</a></p>
]]></content:encoded>
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		<title>Gridrock production values</title>
		<link>http://gridrock.com/2011/09/gridrock-production-values/</link>
		<comments>http://gridrock.com/2011/09/gridrock-production-values/#comments</comments>
		<pubDate>Sat, 10 Sep 2011 17:25:53 +0000</pubDate>
		<dc:creator>whyroc</dc:creator>
				<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://gridrock.com/?p=18</guid>
		<description><![CDATA[We are aiming for a complete immersion into our environment in the latest designs. Starting literally from the ground up we are going to make sure important but often forgotten aspects are approaching perfection in the details. Assets ideally should &#8230; <a href="http://gridrock.com/2011/09/gridrock-production-values/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
			<content:encoded><![CDATA[<p>We are aiming for a complete immersion into our environment in the latest designs. Starting literally from the ground up we are going to make sure important but often forgotten aspects are approaching perfection in the details.</p>
<p>Assets ideally should be:</p>
<ul>
<li>Original artists conception</li>
<li>Based on unified theme and design direction</li>
<li>Best quality using open source or low cost tools wherever possible</li>
<li>Optimized for performance</li>
<li>Using the latest time saving platforms and techniques</li>
</ul>
<p>For example we feel  the soundtrack, effects, and npc dialog are what makes a virtual gaming experience stand out which is sorely lacking from my traditional virtual world experience. This is where I am personally focusing some efforts using a fun and simple Ipad application, Garage band.</p>
<p>Another key element is terrain textures, work is underway to capture original and stunning terrain texture sets from our own photos.  This is sometimes picky work that is made more fun by having a direct connection to the sources.</p>
<p>We&#8217;re not going to rush anything, but expect to have something great to show within 8 months to a year.</p>
<p>There&#8217;s lots of work to be done even in getting this new idea off the ground, we need your help!</p>
<p>Send me an email at whyroc@in2orbit.net.</p>
<p>-C</p>
<p>&nbsp;</p>
]]></content:encoded>
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		<title>Hero engine a very good alternative for general virtual world building</title>
		<link>http://gridrock.com/2011/09/hero-engine-a-very-good-alternative-for-general-virtual-world-building/</link>
		<comments>http://gridrock.com/2011/09/hero-engine-a-very-good-alternative-for-general-virtual-world-building/#comments</comments>
		<pubDate>Sat, 10 Sep 2011 02:19:10 +0000</pubDate>
		<dc:creator>whyroc</dc:creator>
				<category><![CDATA[hero engine]]></category>

		<guid isPermaLink="false">http://gridrock.com/?p=15</guid>
		<description><![CDATA[With all the bells and whistles you would expect from a AAA game engine hero takes the lead in our minds mainly due to the collaborative building framework. Add to that a great support network, and a dozen or more &#8230; <a href="http://gridrock.com/2011/09/hero-engine-a-very-good-alternative-for-general-virtual-world-building/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
			<content:encoded><![CDATA[<p>With all the bells and whistles you would expect from a AAA game engine hero takes the lead in our minds mainly due to the collaborative building framework.</p>
<p>Add to that a great support network, and a dozen or more other awesome features, Hero engine looks like a winner.</p>
<p>We are assembling a team right now based on a concept Romsey and I have been working on for some time.</p>
<p>Over the next weeks I hope to be laying it all out here, so if you are interested please subscribe to this blog!</p>
<p>-C</p>
<p>&nbsp;</p>
<p>&nbsp;</p>
]]></content:encoded>
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		<title>Gridrock Rebirth</title>
		<link>http://gridrock.com/2011/09/gridrock-rebirth/</link>
		<comments>http://gridrock.com/2011/09/gridrock-rebirth/#comments</comments>
		<pubDate>Sat, 10 Sep 2011 00:50:01 +0000</pubDate>
		<dc:creator>whyroc</dc:creator>
				<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://gridrock.com/?p=4</guid>
		<description><![CDATA[We needed a place to plan for our next project, and to share stories. This be it. &#160; &#160;]]></description>
			<content:encoded><![CDATA[<p>We needed a place to plan for our next project, and to share stories. This be it.</p>
<p>&nbsp;</p>
<p>&nbsp;</p>
]]></content:encoded>
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